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Doom vfr psvr gameplay
Doom vfr psvr gameplay













I’ve seen a few folks complain about the length of Doom VFR, but to me, four to five hours sounds just about perfect. It was really a great sense of accomplishment to pull off in a horde, and fit in perfectly with the quick-timing twitchy gameplay Doom is known for.Īdd that fast-paced gameplay with fantastic frame rate and what was the best VR graphics at the show and you have a top-notch experience that looks as good as it feels. During my demo I telefragged into dozens of wounded enemies and watched in delight as they gibbed around me.

doom vfr psvr gameplay

I also really appreciate that the id designers thought of the locomotion system as not only a means to get from point A to point B, but also as a gameplay element. It didn’t feel cheap, and it was even welcomed and sometimes necessary when I would get surrounded by a half-dozen mobs at once. Using the trackpad to do quick dashes, I could even circle strafe around demons, dodging their fireballs in the process.Įntering teleportation also added a unique gameplay twist as the action slowed down around me, allowing me to dodge incoming projectiles and quickly turn to take out the lumbering and plentiful hellspawn.

#Doom vfr psvr gameplay full#

Granted there’s no full locomotion, but the teleportation plus quick dash combo works really well, and it feels like Doom should feel.

doom vfr psvr gameplay

It’s fast, it’s frantic and it’s all about the movement. The biggest draw for me is that Doom VFR feels like, well, Doom. Given we’re now in the second year of the latest round of consumer VR headsets, it’s no surprise that there were dozens of VR games at this year’s show, but none excited me as much as Doom VFR.

doom vfr psvr gameplay

E3 is the foremost video game convention in the world, with more games on the show floor than you can possibly play during the three-day event.













Doom vfr psvr gameplay